Squirrel

3 hp, STR 10, DEX 12, WIL 8 Attacks: d6 bow Climb as fast as they can run Wants to defend their grove

Squirrel tribes

  1. Sweetleaf - Expert distillers who trade syrup and liqueur with neighboring communities
  2. Hightower - Live in fortress-oaks. Sally forth to retrieve their yearly acorn harvest
  3. The Watchers - Meticulously record observations of the forest floor in volumes of birchbark scrolls
  4. Briarbough - Expert archers. Rain thorn arrows down on interlopers.
  5. Green Ghosts - Use the year-round cover of evergreens to move unnoticed through their territory.
  6. Nightwing - Can glide between trees. STR 8. Nocturnal.

Mole

3 hp, STR 11, DEX 7, WIL 12 Attacks: d6 pick Burrow as fast as they can run Wants to produce fine works from the earth’s bounty

Mole excavation sites

  1. Sand dunes to make exquisite glassware
  2. Copper deposits to craft fine jewelry
  3. Landfills to scavenge human-made goods
  4. Tin mines to forge weapons and armor
  5. Riverbanks to collect clay for pottery
  6. Compost bins to gather loam for their mushroom farms

Songbird

3 hp, STR 7, DEX 12, WIL 10 Attacks: d4 beak Fly at 3x normal speed. Can speak with any creature. Wants to gain prestige among the courts

Songbird courts

  1. Sparrow - Populous, gregarious. Politically influential. Nest near humans and trade human goods to other creatures.
  2. Thrush - Have better relations with forest-dwellers than other songbirds due to spending more time on the ground.
  3. Finch - Brightly colored, flamboyant. Duels are frequently used to defend one’s honor.
  4. Wren - Small, drab colors. Less involved in politics than other songbirds.
  5. Lark - Live on the fringes of the forest. Viewed with suspicion by other songbirds.
  6. Swallow - Nimble fliers. Warlike; wage a perpetual campaign against shrikes.