Thunar, Lord of Oaks

  • God of thunder, the sky, battle, craftsmen
  • Symbol a hammer or double-bitted axe, amber jewelry
  • Grants priests the ability to call down lightning under open sky, dealing 1d8 damage

Frith, Hearthmother

  • Goddess of the hearth, the harvest, family, fertility, motherhood
  • Symbol a sheaf of grain, a sickle
  • Grants priests the ability to heal 1d6 HP of wounds, or remove a curse or disease, (1 / day)

Ostara, Dawn Maiden

  • Goddess of the dawn, grief, youth, freedom, the sun
  • Symbol a rising sun, a chariot wheel
  • Grants priests the ability to call forth the sun’s rays, even underground, providing light and banishing evil spirits (save to avoid) (1 / day)

Orcus, Chained One

  • God of the underworld, the undead, greed, ambition
  • Symbol a lidded eye
  • Grants priests the ability to raise the dead, creating orcs (malign spirits of the dead inhabiting constructed bodies) (1 HD / day)

Hircine, the Horned King

  • God of the wild, beasts, wine, travel, lust
  • Symbol an antlered skull, torcs
  • Grants priests the ability to take on the form of a beast for 1 hour (or the duration of a full moon) (1 / day)