Grievous Wounds

When a combatant is brought to exactly 0 HP, they are grievously wounded – roll on the table below to determine their injuries. These wounds are permanent barring magical healing.

2d6 Grievous Wound
2 Beheaded Die instantly.
3 Dismembered Arm Lose an arm.
4 Broken Arm Melee attacks are impaired. Heals in 1d4 weeks.
5 Eye Gouged Out Ranged attacks are impaired. If this happens twice, they are blinded.
6 Scarred -1 to reaction rolls.
7 Infection HP reduced to 0. Heals in 1d4 weeks.
8 Concussion Require a WILL save to successfully cast spells. Heals in 1 week.
9 Exsanguinated Bleeding out. Die in 1d4 rounds unless you recieve aid.
10 Broken Leg Move speed and carrying capacity halved. Heals in 1d4 weeks.
11 Dismembered Leg Lose a leg. Move speed and carrying capacity halved.
12 Disemboweled Die in 1d4 rounds.

Table: Grievous Wounds